Go back to the living room and interact with the television twice. The Tall Man will turn Six into a Glitching Remains before vanishing. Head back out into the hallway and duck under the bed in the children’s room. As soon as you regain control of Mono, run. This is the Tall Man and he is terrifying. However, this time something will come out of the television once Six pulls him away. Mono will once again interact with television, so tune to the right station. Head down the hallway and go into the living room. In the next hallway you’ll find a children’s room on the right, but ignore this for now. Unfortunately, you lost your flashlight in all the chaos. When you regain control of Mono, help Six out from the rubble. The roof will collapse around you, but you’ll barely make it. When you reach the door, push it open and keep sprinting. Make your way to the right and start running the moment the roof starts to give in. Now climb up the fire escape, have Six throw you up to the ladder, and climb into the next building. Sprint jump over the gap and grab her hand. After she jumps down, Six will extend a hand out meaning it’s time to take another leap of faith. Keep rotating it until Six can grab the hanger before moving the line back towards the fire escape. Inside you’ll see a Glitchign Remains along with a bunch of caged rats.Ĭlimb up to the next rooftop and approach the raised concrete block. Glitching Remainsīefore you begin climbing up the fence to the next floor, go around it and jump through the window.
You’ll also get a great view of the ominous tower in the distance. Keep going left and jump over the gap to the other building. Follow the vent to a secret room where there’s a Glitching Remains standing on a mattress. When you’re done riding the elevator to the maintenance shaft, pull the box away from the vent on the left. Now, with Six’s help, pull the lever on the left to raise the elevator so you can jump on the top.
After she exits pull the handle in the elevator to send it down, but run out of it before it begins descending. Open the bottom right drawer to obtain the key. You’ll need a key to unlock the elevator gate to reunite with Six, so head across the hall to the office on the left. Crawl through the hole and then scale the wood planks to the floor above. Pull the lever and jump out onto the concrete slab with the wood paneling running up the right side. Crawl through the vent to find yourself in a large elevator shaft.įollow Six across the shaft to the other side and then into the elevator. Don’t bother with the person watch television in the bathtub. Sneak by two of them into another room and use Six to reach the door handle. These people seem to be blind, so don’t worry about using your flashlight. You’ll hear the chittering of more people, so keep to the foreground when you walk. Now climb up the ladder and jump onto the roof of the next building before entering.
#Little nightmares 2 chapter 4 tv
You’ll discover the person is dead with their head lodged into a television set.Ĭlimb onto the tv and jump to the windowsill on the right to escape. Wait for it to leave before following it into the next room. Head up the stairs until you reach a room where another person falls through the floor. Ignore the bodies falling from the sky in the background and make your way into the apartment building on the right. Make your way through the abandoned streets until you reach a large road with a bus stop. Instead take the ladder down to find your first Glitching Remains. You should see a manhole near the back that Mono can climb into. Glitching Remainsīefore you proceed, head towards the background when you first arrive on the street. When you exit the elevator, head right through the hospital waiting room and exit onto the street.
Chapter 4 Walkthrough Apartment Buildings While this one is light on stumbling around on the monsters, get ready for some clever puzzles and thrilling chase sequences. Now that you’ve escaped the horrors of the hospital, it’s time to venture into the Pale City.